Friday, 15 November 2024

Moonchalk's Archive Diary #2: Distortion - The First RPG Maker Animated Film (Part 2: Conception and Development)

Started in January 15, 2023. I was making my experimental, slow movie made in a video game engine without a script, story, characters, and music/SFX, which the film served as a minimalism piece portrays all the scenes about place's dissolution that looks like an unfinished storyboard. This is a "no budget" film at all XD.

Also, I took several inspirations from some films like Andy Warhol's Empire and Lav Diaz's filmography, as well as Kadokawa and Harumaki's maps. The first one looks like doing nothing but watching the entire scene is the skyscraper?! Moviegoers hated the movie, of course, why not? Only art film euthusiasms do. This is the one I was looking for.

Back to the development, I'm using RPG Maker MV is very simple for films to make movements with the camera using SRDude's Camera Core plugin by putting plugin commands that allows to move the camera to each scenes.

A trial version of Bandicam allows to record scenes at least 1-2 mins like a gameplay. Why trial? Of course, I blocked the watermark by using "cinematic border" picture to keep away from that.

Originally titled Minimal as a "proof of concept" short film, with only two scenes in a single place and edit into cross-fading scenery from color to black-and-white within one minute and 30 seconds, released on YouTube on January 15. After the short film was released, I was planning to make it more 98 scenes in 49 places in order to edit into a feature-length according to YouTube, but the idea was omitted due to lengthy frustrations, so I reduce it with 58 scenes in 29 places instead. The film took the development within 2 or 3 days to make and officially named it Distortion.

NOTE: This post is came from my own archive on WordPress before I deleted it and then moved into the text file on Google Drive.

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Moonchalk's Archive Diary #2: Distortion - The First RPG Maker Animated Film (Part 2: Conception and Development)

Started in January 15, 2023. I was making my experimental, slow movie made in a video game engine without a script, story, characters, and m...